Getting started with Fabric Engine

Fabric Engine version 2.3.1
Copyright (c) 2010-2016, Fabric Software Inc. All rights reserved.


Welcome to the Getting Started Guide for Fabric Engine!

This is a step by step guide on how to get into Fabric Engine and how you can use it to improve your workflows.


Fabric Engine is an accessible and portable development framework that helps visual effects and games studios reduce the cost and risk of building high-performance custom tools. Fabric Engine allows users to easily create standalone applications or extend their content creation applications without needing a deep understanding multi-threading or GPU coding, or technical languages like C++.

Included with Fabric 2 is a standalone utility called Fabric Standalone as well as a series of integrations into existing DCC (Digital Content Creation) applications, such as Autodesk Maya, The Foundry MODO or Autodesk Softimage.

You can use the Fabric Standalone to get familiar with the Fabric Engine visual programming paradigm, and also to write your very first KL node directly within the application (see Canvas User Guide for more information).

If you are interested in one of the integrations for Fabric Canvas you will find the relevant information here as well. Using Canvas within DCCs provides a high performance alternative to the host application’s features while being 100% portable! If you are interested in using Canvas directly within a DCC, you can skip to the Installing the Fabric DCC Integrations section. If you want to know more information about the Canvas user interface, please refer to the Canvas User Guide.

If you are a commercial customer, feel free to ask questions and submit tickets through your Zendesk portal. If you are using a free Fabric Engine license, feel free to ask questions on the Fabric Engine forum.